[TriLUG] Game graphics engines..

Tanner Lovelace lovelace at wayfarer.org
Mon Jul 1 15:05:31 EDT 2002


On Mon, 2002-07-01 at 14:38, Robby Dermody wrote:

> And to answer your first question. It was a game graphics engine (so yes I
> think I am justified). I had a developer prototype one, and we decided that
> the performance wasn't up to what we wanted (in that the engine would need
> to get more advanced, sound support, networking, etc would need to be
> added). Keep in mind that this was 1 1/2 to 2 or so years ago, so Linux java
> compilers and the JDK itself were not nearly as mature as they are now, if
> they were existent in the first place. This fact was only one of the ones
> that made me decide to go with C++ and SDL (www.libsdl.org) for the client
> side of this game project. The other major factor was that the server is in
> C and having the client in C++ would allow more code-reuse between the two.
> Now you could reply and we could argue back and forth like two pedants, but
> the fact remains that MY decision was made for MY project and I'm happy with
> it....you may choose to use Java, that's great, but the fact remains that it
> just wasn't "there" when I decided. So nyah :)

Hi Robby,

Just out of curiosity, could you tell a little more about your
"game graphics engine"?  What were you trying to do?  Were
you using scenegraphs or something else?  Were you also adding
in networking, physics, effects, etc....

Tanner Lovelace, former virtual reality programmer
-- 
Tanner Lovelace | lovelace at wayfarer.org | http://wtl.wayfarer.org/
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