[TriLUG] quake3 and arts sound daemon
John F Davis
johndavi at us.ibm.com
Tue Jul 2 10:03:48 EDT 2002
Hello
Like I said, this is due to my chipset. I think q3a uses oss or ess api
and my emulator for that api isn't quite up to snuff. I got this setup
going a looong time ago and I don't mess with it much.
JD
"Vestal, Roy L." <rvestal at rti.org>@trilug.org on 07/02/2002 09:17:51 AM
Please respond to trilug at trilug.org
Sent by: trilug-admin at trilug.org
To: "'trilug at trilug.org'" <trilug at trilug.org>
cc:
Subject: RE: [TriLUG] quake3 and arts sound daemon
Very odd. This is what Loki (<head bowed in mourning>) told me to do and it
worked.
-----Original Message-----
From: John F Davis [mailto:johndavi at us.ibm.com]
Sent: Monday, July 01, 2002 8:57 AM
To: trilug at trilug.org
Subject: [TriLUG] quake3 and arts sound daemon
Hello
Per suggestion, I tried to disable the arts sound daemon in KDE and play
quake. The end result was the same. That is, no sound in q3a.
JD
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