[TriLUG] BZFlag rule changes.

Jon Carnes jonc at nc.rr.com
Tue Dec 16 10:11:16 EST 2003


On Tue, 2003-12-16 at 09:57, Jason Tower wrote:

> > Change the map that the Free-For-All server uses. (if you want this,
> > I'd obviously need candidates for the map.)
> 
> i like the current "random" maps, and would not want to see a change.  
> obviously you could add maps on other ports but let's leave the current 
> map as is.
> 
Good point...

> > Also, if you have any ideas...
> 
> i'm still gonna lobby for removal of the laser flag.  it's reached a 
> point where if i'm killed and someone has the L, i don't even rejoin 
> until the flag is dropped.  and several other players do the same 
> thing.  any flag that is sufficiently powerful (even with a shot limit) 
> to discourage people from playing is a detriment to the game.
> 
I personally love the laser, it is deadly at a distance, but in a
multilayer game is much more limited.  In this basically "flat" map
laser is ghoulishly powerful.

If the map stays the same then it might be good to dump laser (at least
on one day!)

Jon




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