[TriLUG] Question: LAN Gaming Party (where?)
William W. Ward
wwward at pobox.com
Fri Jun 28 09:47:43 EDT 2002
Okay, you've brought up an interesting area of unknowledge for me - and I
only need a short answer to make my Linux hour:
Bill's understanding of "Sound Under Linux": You can have a sound driver in
the kernel to virtualize the device a-la Windows DirectX, you can have a
process that directly writes to the sound card /dev/whatever thing, or you
can (apparently) toss a module into your GUI-of-choice which handles sound
in a virtual sort of way for GUI-friendly apps.
Question: What is the most commonly applied method for managing the sound
card under Linux in GUI environments (KDE/Gnome/?) Do most games (Quake3,
UT, ?) handle sound with their own sound driver support a-la MS-DOS in the
early 90's? Do they call a common module type or backgrounded process and
exe from a shell? Or what all?
Goal: To understand how I should expect my Turtle Beach Santa Cruz card to
be configured such that I can use the majority of sound tools available for
GNU/Linux or Anti-GNU/Linux (pick your favorite moniker of the day,) without
making significant changes each time I want to run an app.
This is a usability question as well, think of it in terms of convenience as
well as tech. I'll be sure to note my results and add them to a paper file
that may one day become another public domain "How-To" on desktop Linux.
Thanks!
Bill
----- Original Message -----
From: "Vestal, Roy L." <rvestal at rti.org>
To: <trilug at trilug.org>
Sent: Friday, June 28, 2002 9:33 AM
Subject: RE: [TriLUG] Question: LAN Gaming Party (where?)
> Under Control Panel, Sound, Sound Server, there is an option "Start aRts
> soundserver on KDE startup". When I had problems with UT under Linux not
> getting sound, I called Loki (yes REAL Loki support!) and he told me to
turn
> this off and restart X. aRts takes full control of the sound card and
> doesn't let other products go directly to the hardware, only through it,
and
> the games don't like that.
>
> -----Original Message-----
> From: John F Davis [mailto:johndavi at us.ibm.com]
> Sent: Friday, June 28, 2002 9:13 AM
> To: trilug at trilug.org
> Subject: RE: [TriLUG] Question: LAN Gaming Party (where?)
>
>
> I think its more a case of my i810 chipset sound card. I'll look for aRTS
> sound server though. I do use KDE and I do have audio in KDE.
>
> FWIW, I'm listening to MC Hawking Quake Master on my work laptop right
now.
> I'm ready to play.
>
> JD
>
> "Vestal, Roy L." <rvestal at rti.org>@trilug.org on 06/28/2002 09:02:52 AM
>
> Please respond to trilug at trilug.org
>
> Sent by: trilug-admin at trilug.org
>
>
> To: "'trilug at trilug.org'" <trilug at trilug.org>
> cc:
> Subject: RE: [TriLUG] Question: LAN Gaming Party (where?)
>
>
>
> John,
> Turn off aRTS sound server if you have it enabled. That should fix your
> sound. If you are using KDE, it's in the Kontrol Panel
>
> -----Original Message-----
> From: John F Davis [mailto:johndavi at us.ibm.com]
> Sent: Friday, June 28, 2002 6:43 AM
> To: trilug at trilug.org
> Subject: Re: [TriLUG] Question: LAN Gaming Party (where?)
>
>
> I'm in. I would like to play quake 3 to begin with. I also need help
> getting sound working for Q3A. I have sound for mp3's and such, but alas
I
> can't get quake to work sound wise.
>
> Later, I can show you all how to play Castle Wolfenstein.
>
> JD
>
> John Turner <jdturner at nc.rr.com>@trilug.org on 06/27/2002 04:58:46 PM
>
> Please respond to trilug at trilug.org
>
> Sent by: trilug-admin at trilug.org
>
>
> To: trilug at trilug.org
> cc:
> Subject: [TriLUG] Question: LAN Gaming Party (where?)
>
>
>
> This is only partly Linux related (game servers, maybe clients) but I am
> looking for a "cheap" place to have a "free" Lan gaming party.
>
> The only requirement is weekend (Fri-Sun) access and electricity. All
> table/chairs/hardware would be provided. Also the bigger the better.
>
> So does anyone know of facilities that might welcome this sort of thing?
>
> John
>
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