[TriLUG] Open HD Capture
Brian Phelps
brphelps at ieee.org
Tue Mar 30 13:03:46 EDT 2010
Our project http://bit.ly/openhd has a mailing list now for anyone
interested. Things are escalating quickly. This is a fun and interesting
project that fills a cool niche. Enjoy!
https://lists.sourceforge.net/lists/listinfo/openhdcapture-discussion
On Wed, Mar 24, 2010 at 1:12 PM, Brian Phelps <brphelps at ieee.org> wrote:
> The goal of this project is not to satisfy the Home Media DVR user, it is
> geared more towards capturing HD video from cameras and laptops. I
> appreciate all the input I have received so far. I look forward to hearing
> from more of this amazingly helpful community.
>
> On Fri, Mar 19, 2010 at 4:11 PM, Brian Phelps <brphelps at ieee.org> wrote:
>
>> Hello, I 'm Brian Phelps. You might remember me from such fine
>> presentations as "Beagle Board Overview and Demo" and "Fun With Fast Fourier
>> Transforms and Other Algorithms ", well not really the last one.
>>
>> HD Video capture is a bit limited on Linux so I decided to try to fix
>> that. Especially for USB.
>>
>> http://www.opencircuits.com/OpenHDCapture
>>
>> Open as in probably GPLv3
>>
>> I assume most of you guys are local and may be able to meet up and
>> actually work on it in person.
>>
>> I also will need help designing board layout, programming drivers, RTL,
>> and simulation. The project's git host is at:
>> git clone git://
>> openhdcapture.git.sourceforge.net/gitroot/openhdcapture/openhdcapture(read-only)
>> although there isn't much there yet.
>>
>> Yeah I don't actually have to get help but it would be nice considering I
>> have a day job, wife, kids, etc. The project will have a much better end
>> product and (hopefully) be done sooner w/ more features if I have some help.
>>
>> If anyone has an SF account and would like to contribute I can add you to
>> the project.
>>
>> I have a friend, Chris, who works for Maxim in Texas and is helping on
>> some of the USB portion of the project.
>>
>> If you like it and you wanna help, email me. If you don't like it then
>> fork it ;)
>>
>
>
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